Marvel Rivals Patch Notes 20260612Season 8.5
Published 10 June 2026
Patch 20260612 changed 57 values across 20 heroes — 19 buffs and 37 nerfs.
The Timestream is in flux once again, and the battlefield is getting a cosmic recalibration! The prehistoric fury of Devil Dinosaur has been tempered, and we're reining in the long-range poke from Star-Lord and Phoenix. Meanwhile, brawlers like Rogue and Blade are getting the green light to get up close and personal! From the depths of Atlantis to the far reaches of the cosmos, here's everything you need to know about the latest balance shifts!
Vanguard
- OfficialAngelaUpon canceling the shield, increase shield recovery rate50/s→60/s+20%
- OfficialAngelathe interval between shield uses1.5s→1s-33.3%
- OfficialAngelaIn Shielded Stance, increase shield value300→350+16.7%
- OfficialAngelaAssassin's Charge cooldown6s→4s-33.3%
- OfficialDevil DinosaurRemove the knock-down effect from Impact Beam.
- OfficialDevil DinosaurBuddy Barrier cooldown10s→12s+20%
- OfficialDevil Dinosaurthe Percentage Damage per second of the Bleed effect3%→1.5%-50%
- OfficialMagnetothe damage dealt when fully charged300→350+16.7%
- OfficialMagnetoMeteor M (Ultimate Ability) maximum duration4s→5s+25%
- OfficialRogueabsorbed damage energy conversion ratio35%→55%+57.1%
- OfficialRoguethe cooldown of Fatal Attraction14s→12s-14.3%
- OfficialRogueenergy consumption when using Defensive Stance60/s→50/s-16.7%
Duelist
- OfficialBlack Catremove the Percentage Damage (for 250 Health enemies, total damage of 2 attacks is reduced110→100-9.1%
- OfficialBlack Cat30→70+133.3%Reduce Calling Card (Ultimate Ability) dash targeting distance from 60m to 40m. Participating in eliminations no longer refreshes the remaining duration; instead, it adds 3s to the current remaining time, up to a maximum of 10s. Increase the Ultimate's second hit base damage from 30 to 70, but remove the Percentage Damage (for 250 Health enemies, total damage of 2 attacks is reduced from 110 to 100; for 600 Health enemies, total damage of 2 attacks is reduced from 180 to 100). Additionally, reduce the Fortune gained from this attack from 300 to 200.
- OfficialBlack CatCalling Card (Ultimate Ability) dash targeting distance60m→40m-33.3%
- OfficialBlack Cat). Additionally, reduce the Fortune gained from this attack300→200-33.3%
- OfficialBlack CatPhantom Pursuit damage75→70-6.7%
- OfficialBlack Catthe Fortune cost for Faltine Flame Orb100→300+200%
- OfficialBlack CatCat's Cradle damage50→40-20%
- OfficialBlack Catremove one charge, changing it to a cooldown, and reduce the cooldown10s→8s-20%
- OfficialBlack Catfor 600 Health enemies, total damage of 2 attacks is reduced180→100-44.4%
- OfficialBlack Catthe Fortune cost for Chernobog's Crystal, Ring of Zona, and Mento-Fish200→300+50%
- OfficialBlade(total damage increased52→70+34.6%
- OfficialBladethe damage per spin8→10+25%
- OfficialBladethe Unstoppable duration provided after each use of Scarlet Shroud0.4s→1s+150%
- OfficialBladein sword stance, increase the initial hit damage of Daywalker Dash20→30+50%
- OfficialDaredevilSonic Pursuit's dash targeting distance20m→12m-40%
- OfficialDaredevil"Objection!"'s duration1.5s→1.2s-20%
- OfficialDaredevilRadar Sense's maximum detection range50m→40m-20%
- OfficialDeadpool(standard)50/s→55/s+10%
- OfficialDeadpoolIn gun form, increase Bouncing Bobblehead continuous healing provided by the spell field40/s→50/s+25%
- OfficialElsa Bloodstonethe damage required to upgrade the passive skill Inherited Instinct1667→1111-33.4%
- OfficialElsa Bloodstone(the damage-to-rating conversion multiplier is increased0.0006→0.0009+50%
- OfficialHuman TorchFlaming Meteor cooldown20s→15s-25%
- OfficialHuman TorchPlasma Body single charge energize time10s→8s-20%
- OfficialMoon KnightMoon Blade damage80→70-12.5%
- OfficialMoon KnightCrescent Dart single-shot damage25→23-8%
- OfficialMoon KnightWhen Crescent Darts and Moon Blades bounce between enemies or Ankhs, adjust the damage attenuation per bounce80%→70%-12.5%
- OfficialNamorthe Aquatic Dominion cooldown reduction granted when Trident of Neptune hits enemies1s→1.3s+30%
- OfficialPhoenixthe number of hits required to KO a 250 Health enemy is increased5→6+20%
- OfficialPhoenixCosmic Flames Damage Falloff: Adjust maximum damage falloff at 30m75%→65%-13.3%
- OfficialPhoenixthe Healing Over Time provided after detonating Sparks10/s→5/s-50%
- OfficialPhoenixat maximum falloff, single hit damage is reduced45→39-13.3%
- OfficialPhoenix(the distance to KO a 250 Health enemy with two critical hits is shortened18m→16m-11.1%
- OfficialStar-LordElement Guns Damage Falloff: Adjust maximum damage falloff at 25m65%→50%-23.1%
Strategist
- OfficialAdam Warlockthe Avatar Life Stream charge time reduction when Cosmic Cluster hits enemies0.48s→0.6s+25%
- OfficialCloak & DaggerWhen Lightforce Dagger directly hits allies, reduce the single-target healing16→12-25%
- OfficialCloak & Daggerthe spell field healing16→20+25%
- OfficialCloak & Daggerthe healing boost ratio provided by Veil of Lightforce ability15%→20%+33.3%
- OfficialGambitthe movement speed bonus40%→30%-25%
- OfficialGambitthe bonus damage multiplier provided by Ragin' Royal Flush (Ultimate Ability)25%→20%-20%
- OfficialUltronImperative: Firewall cooldown10s→12s+20%
- OfficialUltronthe energy cost of Rage of Ultron (Ultimate Ability)4000→4300+7.5%
- OfficialUltronImperative: Patch maximum drone attach distance35m→30m-14.3%
- OfficialWhite Foxthe Charm and Invincibility spell field radius of Spectral Surge0.8m→0.6m-25%
Team-ups and other changes
- OfficialExplosive Entanglement (Gambit - Magneto/Rogue)the spell field healing provided per attack55→25-54.5%
- OfficialExplosive Entanglement (Gambit - Magneto/Rogue)the healing and damage provided by Hearts As One (Rogue). Reduce the percentage damage dealt per attack3%→2%-33.3%
FAQ
- What changed in Marvel Rivals patch 20260612?
- Patch 20260612 made 57 balance changes across 20 heroes — 19 buffs and 37 nerfs.
- What are undocumented changes?
- Values that moved in the shipped game files but were not listed in the official patch notes. We extract the game data on every build and diff it against the previous one, so these surface automatically.
- When was Marvel Rivals patch 20260612 released?
- Version 20260612 was published on 10 June 2026.
Official patch notes: marvelrivals.com. All patch notes